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Quake at 30: How id Software's 1996 Masterpiece Revolutionized 3D Gaming

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20h ago· 6 min readenInsight

Summary

A retrospective article celebrating the 30th anniversary of Quake (1996), the groundbreaking first-person shooter from id Software. It highlights how John Carmack's fully 3D engine revolutionized gaming by replacing 2.5D sprites and optical illusions with true polygonal 3D worlds. The article discusses Quake's technical innovations, its impact on the gaming industry, and the lasting love and legacy of the game three decades later.

Source

Twitter / XQuake at 30: How id Software's 1996 Masterpiece Revolutionized 3D Gamingmap-center.com

Key quotes

· 4 pulled
Quake shakes the world to its foundations.
The new game from id Software hits with the force of an atomic bomb.
John Carmack's Quake engine is capable of realizing full 3D worlds.
The realization that enemies are no longer sprites and that everything consists of real models, made up of polygons, was hard to imagine at the time.
Snippet from the RSS feed
It is June 22, 1996. Quake shakes the world to its foundations. The new game from id Software hits with the force of an atomic bomb. In an era dominated by 2.5D worlds, optical illusions and sprites, Quake heralds a true revolution. John Carmack's Quake e

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