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30 Fakten zu 30 Jahren Quake: Der Durchbruch für 3D-Egoshooter

By

René Meyer

1d ago· 11 min readdeInsight

Summary

A retrospective article celebrating 30 years of Quake (1996-2026), detailing 30 facts about the groundbreaking first-person shooter. It covers Quake's revolutionary fully polygonal 3D graphics, its dark gothic aesthetic inspired by H.P. Lovecraft and heavy metal, the development by id Software (John Carmack, John Romero, Trent Reznor), the impact of its multiplayer deathmatch culture, modding scene, speedrunning community, and its lasting influence on gaming technology and culture.

Source

bsky30 Fakten zu 30 Jahren Quake: Der Durchbruch für 3D-Egoshooterheise.de

Key quotes

· 3 pulled
Quake zeigt eine voll polygonale Welt
Im Jahr 1996 kam der Durchbruch für 3D-Egoshooter. Nicht nur die Technik, auch das Gameplay von Quake setzte Maßstäbe.
Die düstere, gotische Ästhetik von Quake war eine radikale Abkehr von den bunten, cartoonhaften Welten früherer Spiele.
Snippet from the RSS feed
Im Jahr 1996 kam der Durchbruch für 3D-Egoshooter. Nicht nur die Technik, auch das Gameplay von Quake setzte Maßstäbe.

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