Quake at 30: How id Software's 1996 title revolutionized 3D graphics and online multiplayer gaming
By
Mark Tyson
Summary
id Software's Quake, released 30 years ago in 1996, revolutionized gaming by pioneering 3D engine technology that drove the first wave of 3D accelerator graphics card purchases, established online multiplayer competitive culture, and set new standards for first-person shooters. Its influence on 3D gaming is comparable only to the same team's earlier work on Doom. The game also drew criticism for its intense violence and gore, echoing the controversy that surrounded Doom.
Source
Key quotes
· 3 pulledThe game's influence is difficult to overstate, with its pioneering 3D engine inspiring the first wave of 3D accelerator PC expansion card purchases, the establishment of online multiplayer competitive culture, and much more.
Perhaps its impact on 3D gaming can only be matched by the same development team's previous outing with Doom.
At launch, Quake drew criticism for its intense violence and gore, which also echoed Doom's path to infamy among media and political pundits.
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