A technical retrospective on compiling Quake: From NeXTSTEP to Windows NT
By
goranmoomin
Toasted golden, schmeared with insight. Top of the rack.
Summary
This article explores the history of compiling Quake, from its original development on HP 712-60 workstations running NeXTSTEP and cross-compiled with DJGPP on a DEC Alpha server, to id Software's migration to Intergraph hardware running Windows NT after shipping the game. It details how later versions (winquake.exe, glquake.exe, QuakeWorld) were developed on Windows, and includes a quote from John Carmack about the transition. The article appears to be a retrospective technical deep-dive into the build toolchain and development environment of the classic 1996 game Quake.
Key quotes
· 1 pulledWe moved to Intergraph hardware running Windows NT right after shipping Quake.- John Carmack[1]
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