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GPC: A Generative Pretraining Framework for Transferable Physics-Based Character Animation

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[Submitted on 28 Jun 2026]

4d ago· 2 min readenInsight

Summary

This paper introduces Generative Pretrained Controllers (GPC), a framework for physics-based character animation that uses tokenization and next-token modeling to create reusable generative controllers from large-scale motion datasets. The approach combines end-to-end reinforcement learning with Finite Scalar Quantization (FSQ) to build a "motion vocabulary," and a GPT-style autoregressive transformer to model the structure of that vocabulary. The resulting controller achieves a 99.98% success rate in reproducing motion clips, exhibits natural emergent behaviors like perturbation response and fall recovery, and can be fine-tuned for new downstream tasks.

Source

Twitter / XGPC: A Generative Pretraining Framework for Transferable Physics-Based Character Animationarxiv.org

Key quotes

· 4 pulled
Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation.
Our proposed framework greatly simplifies the training process compared to previous tokenized methods, and achieves a 99.98% success rate in reproducing a vast corpus of motion clips.
The generative controller exhibits a variety of natural emergent behaviors, such as responsive behaviors to perturbations and recovery behaviors after falling.
This results in highly robust general purpose controllers for a variety of downstream applications.
Snippet from the RSS feed
Developing controllers capable of completing a wide range of tasks in a natural and life-like manner is a key challenge in enabling practical applications of physics-based character animation. In this work, we introduce Generative Pretrained Controllers (

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