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I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted

By

Edwin Evans-Thirlwell

7d agoen

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Rock Paper ShotgunI attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchantedrockpapershotgun.com
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The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on Tomb Raider: Legacy of Atlantis , and a former developer of Outriders and Horizon Forbidden West . He was speaking to an audience of budding Bowser-builders and Sephiroth-sculptors during a presentation at Digital Dragons this year. That said, gamedev panels can make dry reading for lowly laypeople, so for dramatic purposes, I would like you to pretend that the below is voiced by Michael Caine's character from The Prestige. Specifically, think of the scene where he describes what goes into a genuinely great magic trick . Read more

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