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Housemarque Discusses SAROS Inspirations, Skill Tree Progression, and Developer Builds in New Interview

By

@consolecreatures.com

5d ago· 5 min readen

Summary

In an interview with Console Creatures, Housemarque's Creative Director Gregory Louden and Associate Design Director Matti Häkli discuss the inspirations behind their new PlayStation game SAROS, how the studio balanced progression through the skill tree, and the fun builds developers used during their playthroughs. The interview provides insight into the creative process and design philosophy of the studio behind one of PlayStation's newest titles.

Key quotes

· 3 pulled
We were able to speak with Housemarque's Gregory Louden, Creative Director and Matti Häkli, Associate Design Director, Game Design, about SAROS.
Housemarque offers insight into the inspirations for SAROS, how the studio balanced progression through the skill tree, and the fun builds the developers used during their playthroughs.
It's an enlightening look into the minds behind one of PlayStation's newest games.
Snippet from the RSS feed
We sat down with Housemarque's Gregory Louden and Matti Häkli.

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