All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Why Mina the Hollower's unconventional difficulty curve is a deliberate design choice

By

Bobby Schroeder

4h ago· 22 min readenOpinion

Summary

A personal reflection on Mina the Hollower, Yacht Club Games' latest title following Shovel Knight. The author praises the game's lovingly crafted design, clever level gimmicks, and the unique burrowing mechanic of the protagonist. The article explores the game's old school inspirations and its intentionally designed difficulty curve, arguing that the game's challenging structure is a feature, not a flaw.

Key quotes

· 3 pulled
Mina is a lovingly crafted game that gets so much mileage out of its protagonist's ability to burrow into the ground
packed full of clever level gimmicks and secrets and treasure where it feels like every last pixel on the screen was carefully considered
the four Shovel Knight campaigns are some of my favorite games ever, so I was down for whatever Yacht Club had cooking next
Snippet from the RSS feed
Let's dig into Yacht Club's old school inspirations to understand why the game was designed the way it is, and why I love it for that.

You might also wanna read

Mina the Hollower Earns Critical Acclaim with 92/100 Average Score Across 31 Reviews

Mina the Hollower, a retro-style game from Yacht Club Games, has received strong reviews from critics, earning an overall score of 92/100 fr

opencritic.com·17d ago

How Video Games Turned Monster-Slaying Into an Ethical Dilemma

This article explores how video games have evolved the classic "slay the monster" trope into a complex ethical dilemma. Using examples from

thereader.mitpress.mit.edu·18d ago

How Video Games Turned Monster-Slaying Into an Ethical Dilemma

This article explores how video games have evolved the classic "slay the monster" trope into a complex ethical dilemma. Using examples from

thereader.mitpress.mit.edu·18d ago

Game Designer Chris Avellone on Player-Centric Design Philosophy and Career Journey

Game designer Chris Avellone discusses his design philosophy centered on player selfishness, emphasizing that successful games make the expe

arstechnica.com·6mo ago

Exploring the Unique Appeal and Creative Possibilities of Text Adventures

The author expresses deep enthusiasm for text adventures, describing them as "weird" but compelling interactive fiction experiences. The art

entropicthoughts.com·7mo ago

Hacker News Discussion: User Feedback on Puzzle Game Difficulty and Onboarding

The article appears to be a Hacker News "Ask HN" thread where users share what they're working on, with one user expressing frustration abou

news.ycombinator.com·7mo ago

Grug's Design Philosophy: Embracing Simplicity and Usability Over Complexity

The article presents a humorous, primitive-style guide to design principles through the persona of "Grug," a caveman-like designer who advoc

grug.design·9mo ago