How Video Games Turned Monster-Slaying Into an Ethical Dilemma
By
prismatic
The kind of bagel that ruins lesser bagels for you.
Summary
This article explores how video games have evolved the classic "slay the monster" trope into a complex ethical dilemma. Using examples from "Shadow of the Colossus," "Bloodborne," and "Undertale," the piece examines how game design increasingly forces players to question the morality of their violent actions against creatures that may not be purely evil. The article delves into the emotional weight and melancholy that accompanies monster-slaying in modern gaming, turning what was once a straightforward gameplay mechanic into a profound narrative and philosophical question.
Key quotes
· 3 pulledDuring my playthrough of 'Bloodborne,' a 2015 action role-playing game praised for its monster design, I entered a darkened and spacious cave that felt like a boss arena.
From 'Shadow of the Colossus' to 'Undertale,' video games have turned one of their oldest rituals into an ethical dilemma.
Wander stabbing the third colossus while holding onto it in the 2018 remake of 'Shadow of the Colossus'
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