Crystal Dynamics clarifies AI's limited role in Tomb Raider: Legacy of Atlantis development
By
Giovanni Colantonio
Summary
Crystal Dynamics has clarified how generative AI was used in developing "Tomb Raider: Legacy of Atlantis," a text-based interactive adventure game announced at Summer Game Fest. The developer explained that AI was used for concept art generation and as a brainstorming tool for narrative ideas, not for writing the final story or replacing human creativity. The clarification came after the initial announcement sparked controversy and backlash from fans and industry professionals concerned about AI replacing human artists and writers. Crystal Dynamics emphasized that the core development team, including writers, designers, and artists, remained central to the creative process, with AI serving only as an辅助 tool in early ideation phases.
Source
Key quotes
· 4 pulledAI was used as a brainstorming tool to help generate narrative ideas, but the final story was written by our human writers.
We understand the concerns around generative AI in game development, and we want to be transparent about how it was used in this project.
The concept art created with AI assistance was used as internal reference material, not as final assets in the game.
Our commitment to human creativity and craftsmanship remains at the core of everything we do at Crystal Dynamics.
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