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Wardogs CEO explains how the hardcore FPS balances deep progression with respect for players' time

By

Ford James

4h ago· 4 min readen

Summary

An interview with Wardogs' CEO discussing the upcoming hardcore FPS game's design philosophy, focusing on progression systems that respect players' time. The game aims to balance deep, skill-based mechanics for hardcore players while allowing casual players to dip in and out without feeling left behind. The CEO explains how the game's progression avoids FOMO (fear of missing out) and grind-heavy systems common in modern shooters, instead offering meaningful unlocks and skill-based rewards that don't punish players for taking breaks.

Source

bskyWardogs CEO explains how the hardcore FPS balances deep progression with respect for players' timepolygon.com

Key quotes

· 3 pulled
We wanted to create a game that hardcore players can sink their teeth into, but also one that doesn't punish you if you have a life outside of gaming.
The philosophy is simple: your skill should matter more than how many hours you've grinded. We're building systems that reward mastery, not just time spent.
Too many games today use FOMO as a retention tool. We think that's disrespectful to players. We want you to play because you enjoy it, not because you're afraid of missing out.
Snippet from the RSS feed
Wardogs' progression systems cater to both hardcore players and those who play more casually, dipping in and out of sessions.

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