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I miss the "slower" From Software games... am I alone?

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redditI miss the "slower" From Software games... am I alone?reddit.com
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In games like Demon's Souls and Dark Souls 1, the difficulty is largely centered around the player's ability to be patient and perceptive. You're moving through areas slowly, watching for traps and ambushes. Combat is rarely against more than one enemy at a time, and the route to beating most bosses relies more on knowledge than skill. There's a decent crossover with the survival horror mindset of resource conservation and thorough exploration that rewards a very different style of proficiency.

In the "fast" Fromsoft games like Elden Ring, Bloodborne, Sekiro and (to a lesser extent) Dark Souls 3, success is much more about reflexes. Players who are less skilled still have the option of creating a build that can completely lock down a troublesome boss (such as chaining stance breaks or bleed/frost procs to stunlock Malenia, or using a greatshield+thrusting weapon to trivialize Consort), but this may not feel satisfying for some.

I feel like From has leaned entirely into the "fast" style, and I'm missing the slower-paced dungeon crawls of the early Souls games. I don't see how they can evolve the "fast" style any further at this point (certainly bosses can't get any harder without being totally unreasonable for a large section of their playerbase), so it would seem like now is an excellent time for a resurgence of the slower, more methodical style.

To be clear, Bloodborne and Dark Souls 1 are my two favorite games of all time, and I don't inherently prefer one style (fast/slow) of game over the other. Bloodborne is the best "fast" From game because, in my opinion, it does the best job of balancing the abilities of both the player and the enemies, and likewise for the "slow" Dark Souls.

Am I alone on missing the "slower" style of From games?

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/u/GameShrink
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