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Debugging DOOM Packages in Fedora Linux: When True Becomes False

By

pocksuppet

3mo ago· 14 min readenInsight

Summary

The article is a personal narrative about maintaining DOOM-related packages in Fedora Linux, focusing on a debugging story involving undefined behavior. The author shares their fondness for the classic DOOM game and how its open-source nature allows it to run on various modern platforms. The core of the article describes a debugging challenge where something that appeared true was actually false, highlighting the complexities of software maintenance and the unexpected issues that can arise in open-source package management.

Key quotes

· 4 pulled
I must confess I have a bit of a soft spot for classic DOOM.
Despite 31 long years, the game is still mighty fun to play yourself or to watch others play it.
As a result of this, through various circumstances, I came to maintain several DOOM-related packages in Fedora Linux.
A short story about debugging and how sometimes what's true is false. Starring everyone's favourite uncle, Undefined Behaviour.
Snippet from the RSS feed
A short story about debugging and how sometimes what's true is false. Starring everyone's favourite uncle, Undefined Behaviour.

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