rs-sdk: Runescape Automation Library for Coding Agents and Research
By
evakhoury
A five-star bake. Worth schmearing, sharing, saving.
Summary
The article describes rs-sdk, a research-oriented starter kit for creating Runescape-style bots. It includes a TypeScript SDK, agent documentation, bindings, and a server emulator. The project enables users to build and operate bots within a complex MMO environment, allowing automation of gameplay, account leveling, and experimentation with agentic development techniques. The primary goals are to provide a testing environment for goal-directed program synthesis techniques (like Ralph loops) and facilitate research into collaboration and competition within bot-only settings.
Key quotes
· 3 pulledResearch-oriented starter kit for runescape-style bots, including a typescript sdk, agent documentation and bindings, and a server emulator.
Build and operate bots within a complex economic role-playing MMO. You can automate the game, level an account to all 99s, and experiment with agentic development techniques within a safe, bot-only setting.
The goals of this project are to provide a rich testing environment for goal-directed program synthesis techniques (Ralph loops, etc), and to facilitate research into collaboration and competition.
You might also wanna read
Lightweight Workflow for Multi-Agent Coding Without API Costs
The article describes a lightweight workflow for enabling coding agents to interact with each other without using APIs, SDKs, or additional
ECS Survivors Development Update: Parts VII-X Overview and New Features
The article is a developer update for the ECS Survivors project, covering multiple parts (VII-X) of development over approximately 7 months.
ClawRecipes Plugin for OpenClaw: Pre-configured Multi-Agent Team Recipes
ClawRecipes is a new plugin for OpenClaw that provides pre-configured multi-agent team recipes to save setup time. It offers one-command sca
Debugging DOOM Packages in Fedora Linux: When True Becomes False
The article is a personal narrative about maintaining DOOM-related packages in Fedora Linux, focusing on a debugging story involving undefin
Why I Choose to Write Games in C: A Developer's Perspective on Language Selection
The article explains why the author chooses to write games in C rather than more modern languages. The author values reliability, control, a
nanobot: Ultra-Lightweight Personal AI Agent with Minimal Code Footprint
nanobot is an ultra-lightweight personal AI agent developed by HKUDS, inspired by OpenClaw. The project delivers core agent functionality wi
