ECS Survivors Development Update: Parts VII-X Overview and New Features
By
yann-gael
Pure flour-power. Hearty enough to carry you through lunch.
Summary
The article is a developer update for the ECS Survivors project, covering multiple parts (VII-X) of development over approximately 7 months. The author acknowledges a long gap since the last update and provides a surface-level overview of the new systems and features added to the project during this period. The content appears to be a technical development log or progress report for a software/game project.
Key quotes
· 5 pulledWell, a lot of time has passed since the last time I made an update to the ECS Survivors project.
Life has a way of well... getting in the way of things, or you could also say I got a bit lazy.
But at long last, I've come to tell you all about the shiny new features that ECS Survivors holds!
In this instalment of the series, I'll cover the many systems and features that were introduced over the 4 'parts' or 7 months.
My memory might not recall some of the details for each update, so I will give a surface-level explanation rather than going deep.
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