



A Quadtree is a tree data structure, which is useful for giving more focus/detail to certain regions of your data, while saving resources elsewhere. I could only find a couple tutorials/guides and both were imperative, so I figured it'd be fun to do a fun
Our teammate Daniel introduced Count-Min Sketches in Instant (a sync engine you can spin up in less than a minute). Sketches were so small and so fast that I got into a rabbit hole learning about them. The following post came out of the process.


Paul Khuong's personal blog. Some Lisp, some optimisation, mathematical or computer.


It started with a simple thought: four bytes in a hash table bucket look just like an integer. Luckily, this one idea led to a deep dive into bit-twiddling and a 2x performance boost.
