Mobile Compositor Effect Demo Using Raster Shaders
By
BastiaanOlij
Warm and crisp on the edges. A bagel with a bit of bite.
Summary
This demo project demonstrates how compositor effects can be implemented on the mobile renderer using a raster shader, as an alternative to the compute shader approach used in Forward+. It reads from the depth buffer and outputs depth data into the color buffer, effectively creating a depth debug mode. The project uses GDScript and supports both Mobile and Forward+ renderers.
Key quotes
· 5 pulledThis demo project shows how compositor effects can be used on the mobile renderer using a raster shader.
This is more limited than the compute shader approach possible in Forward+.
Compute shaders can't be used with the textures for our main render target due to limitations in the usage flags.
This is an example that reads from the depth buffer and then outputs depth data into the color buffer.
Instead of using a compute shader to do the work, we set up a raster pipeline.
You might also wanna read
GPU Distance Field Techniques for Advanced Text Rendering and Effects
The article discusses the challenges of text rendering in computer graphics and presents a technical approach using GPU-computed distance fi
Rust Ray Tracing Renderer: CPU, GPU, and Real-Time WebGPU Implementations
This article describes a Rust-based ray tracing renderer project that demonstrates three different implementation approaches: a CPU-based pa
Real-Time 3D Shader Implementation on Game Boy Color Hardware
A developer created a Game Boy Color game that renders real-time 3D shaders, allowing players to control an orbiting light source and rotate
GLSL Shader Programming Techniques: Lessons from Four Tiny Demos
The article is a technical tutorial sharing lessons learned from creating four tiny GLSL (OpenGL Shading Language) demos: Moonlight, Entranc
Rendering Realistic Skies and Planetary Atmospheres in Real-Time with Shaders
This article explores the technical and visual process of rendering realistic skies, sunsets, and planetary atmospheres in real-time using b
Building a High-Quality Image-to-ASCII Renderer with Sharp Edge Detection
The article details the author's development of an image-to-ASCII renderer that produces sharp, high-quality ASCII art from images and anima
