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GLSL Shader Programming Techniques: Lessons from Four Tiny Demos

By

ibobev

5mo ago· 13 min readen

Summary

The article is a technical tutorial sharing lessons learned from creating four tiny GLSL (OpenGL Shading Language) demos: Moonlight, Entrance 3, Archipelago, and Cutie. The author focuses on specific tricks and techniques discovered during the development process rather than providing comprehensive deep dives into each demo. The content serves as a practical guide for shader programming, covering creative approaches and problem-solving methods in GLSL development.

Key quotes

· 5 pulled
In the past two months or so, I spent some time making tiny GLSL demos.
We will look at 4 demos: Moonlight, Entrance 3, Archipelago, and Cutie.
But this time, for each demo, we're going to cover one or two things I learned from it.
It won't be a deep dive into every aspect because it would be extremely redundant.
Instead, I'll take you along a journey of learning experiences.
Snippet from the RSS feed
In the past two months or so, I spent some time making tiny GLSL demos. I wrote an article about the first one, Red Alp. There, I went into details about the whole process, so I recommend to check it out first if you're not familiar with the field.

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