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Exploring surfel-based global illumination with WebGPU on the open web

By

vmg12

22d ago· 32 min readenInsight

Summary

A technical blog post exploring the use of WebGPU to compute real-time global illumination using surfels (surface patches). The author investigates whether this compute-heavy rendering technique can achieve good visual quality and performance on the open web, walking through a series of interactive visualizations to demonstrate the approach step by step.

Key quotes

· 4 pulled
Can we use WebGPU to compute real-time global illumination with surface patches called surfels?
Does it look good enough? Is it fast enough?
And can we finally construct viable compute-heavy rendering pipelines right here on the open web?
Join me on this journey and let's find out!
Snippet from the RSS feed
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this

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