Real-Time 3D Shader Implementation on Game Boy Color Hardware
By
adunk
Slow-proofed and worth the wait. Worth its weight in flour.
Summary
A developer created a Game Boy Color game that renders real-time 3D shaders, allowing players to control an orbiting light source and rotate 3D objects. The project involved developing a custom workflow from Blender to normal maps, implementing pseudo-dithering techniques, and making the ROM available for download. The article documents the technical process of achieving real-time 3D rendering on the Game Boy Color's limited hardware.
Key quotes
· 4 pulledI made a Game Boy Color game that renders images in real time. The player controls an orbiting light and spins an object.
I experimented with a 'pseudo-dither' on the Blender monkey by adding a small random vector to each normal.
Before really diving into this project, I experimented with the look in Blender to see if it would even look good. IMO it did, so I went ahead with it!
Blender to normal map workflow tl;dr: Cryptomattes and custom shaders to adjust normal m
You might also wanna read
ZX Spectrum BASIC interpreter rebuilt from scratch to run natively in web browsers
A developer has rebuilt the ZX Spectrum's BASIC interpreter from scratch to run in a web browser, without emulating the original Z80 hardwar
MacSurf brings CSS3, ES5 JavaScript, and native HTTPS to Classic Mac OS 9 PowerPC systems
MacSurf is an early-alpha web browser for Classic Mac OS 9 PowerPC systems (like the G3 iMac) that brings modern web technologies — CSS3, ES
Context Free Tests C64 vs Raspberry Pi 4 in Practical Coding Focus Comparison
This article examines the concept of when computers peaked for focused, distraction-free coding. It compares the Commodore 64 (which boots s
16-Byte x86 Assembly Demo Released at Outline Demoparty 2026
A nostalgic exploration of creating a 16-byte x86 assembly program (a tiny intro) for an old IBM PC with a monochrome green monitor. The aut
Sinalytica: Use Lovable AI App Builder on Windows 98 via Product Hunt
This appears to be a Product Hunt launch page for "Sinalytica," a product that allows users to use Lovable (likely an AI app builder) on Win
Porting a 3D Points Renderer to the ZX Spectrum 48K: A Retro Computing Project
A developer recounts his journey of porting a 3D points-only renderer from modern hardware back to the original ZX Spectrum 48K+ computer he
