Porting a 3D Points Renderer to the ZX Spectrum 48K: A Retro Computing Project
By
ttsiodras
15d ago· 9 min readenCode
100/100
Golden Brown
Bagelometer↗
Slow-proofed and worth the wait. Worth its weight in flour.
Score100Typehow-toSentimentpositive
Summary
A developer recounts his journey of porting a 3D points-only renderer from modern hardware back to the original ZX Spectrum 48K+ computer he received as a child. The project involves implementing software-only 3D graphics on the limited hardware of the 1980s Spectrum, continuing a lifelong hobby of 3D graphics tinkering that spans from microcontrollers to retro computing.
Key quotes
· 5 pulledIt all begun with the Speccy - the ZX Spectrum 48K+, to be precise.
I got it when I was 13 years old - the best gift ever
An entire career has passed since then.
one of the habits I picked up along the way, was fooling around in my free-time with SW-only 3D graphics
So the path to even more useless tin
Porting my 3D points renderer on a ZX Spectrum 48K - ttsiodras/3D-on-a-ZX-Spectrum-48K
