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OpenFrameworks Generative Art: Gradient Amoeba with Perlin Noise

16d ago· 2 min readen

Summary

This article contains source code for an openFrameworks application that generates a gradient amoeba-like visual pattern using Perlin noise. The code sets up a 720x720 canvas, iterates through coordinates with varying noise step values, and maps noise values to create a gradated, organic visual effect. It appears to be a creative coding sketch or generative art piece.

Source

Twitter / XOpenFrameworks Generative Art: Gradient Amoeba with Perlin Noisejunkiyoshi.com

Key quotes

· 4 pulled
float noise_step = flag ? 0.045 : 0.01;
float noise_value = ofMap(ofNoise(x *
ofSetWindowTitle("openFrameworks");
ofBackground(39);
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#include "ofApp.h"

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