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NVIDIA Announces DLSS 4.5 Support Coming to Blender 5.3

By

Amber Rutherford

10d ago· 2 min readenNews

Summary

NVIDIA announced during its COMPUTEX 2026 keynote that DLSS support is officially coming to Blender 5.3, building on DLSS 4.5 features including Super Resolution, Dynamic Multi Frame Generation, 6X Multi Frame Generation, and the new Ray Reconstruction with a next-gen transformer model. This integration will keep the viewport responsive and interactive while allowing artists to see final results in real-time, following the viral SIGGRAPH 2025 video by Andrew Price that hinted at the feature.

Key quotes

· 5 pulled
We knew DLSS support in Blender would eventually arrive ever since the viral SIGGRAPH 2025 video by Andrew Price, but there was no clear release window.
That has now changed with NVIDIA's COMPUTEX 2026 keynote, where the company announced RTX Spark, DLSS 4.5 news, and several other major updates.
It uses a next-gen transformer model to improve image quality in ray-traced and path-traced games.
Notably, it should reduce ghosting and...
It keeps the viewport responsive and interactive while letting artists see the final result in real-time.
Snippet from the RSS feed
It keeps the viewport responsive and interactive while letting artists see the final result in real-time.

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