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Nvidia's DLSS 5 AI Graphics Technology Creates Homogenized, Artificial Look in Games

By

Andrew Webster

2mo ago· 4 min readenInsight

Summary

Nvidia's upcoming DLSS 5 technology uses AI to enhance video game graphics but creates a homogenized, artificial look reminiscent of AI-generated art and motion smoothing effects. The technology, which will launch in the fall and require powerful hardware, is optional but being promoted by Nvidia despite concerns that it makes games look generic and unnatural, particularly affecting character faces in games like Starfield and Resident Evil.

Key quotes

· 5 pulled
This 'significant breakthrough' imbues everything with a particular look that's become synonymous with AI-generated art.
It's sort of like motion smoothing, if motion smoothing went a step further and changed people's faces — and it's making everything look the same.
DLSS 5 doesn't launch until the fall, it'll require some beefy hardware to operate, and it is an optional feature.
But it is a technology that is being pushed by one of the most valuable companies in the world.
With its DLSS 5 rendering tool, Nvidia has brought the concept of AI slop faces to video games like Starfield and Resident Evil.
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With its DLSS 5 rendering tool, Nvidia has brought the concept of AI slop faces to video games like Starfield and Resident Evil.

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