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D&D designer Wesley Schneider on why Ravenloft: The Horrors Within is a fresh take, not just a rehash

By

Francesco Cacciatore

11d ago· 8 min readen

Summary

Dungeons & Dragons principal game designer Wesley Schneider explains the rationale behind Ravenloft: The Horrors Within, a new sourcebook that revisits the beloved horror setting. The article explores why the team chose to update Ravenloft so soon after Van Richten's Guide to Ravenloft (released just five years prior), and addresses fan confusion about the timing and necessity of a new edition. Schneider discusses the creative vision, design philosophy, and what makes this iteration distinct from its predecessor.

Source

bskyD&D designer Wesley Schneider on why Ravenloft: The Horrors Within is a fresh take, not just a rehashpolygon.com

Key quotes

· 3 pulled
Why Ravenloft? is the first question I asked Dungeons & Dragons principal game designer Wesley Schneider during our video interview.
As I wrote in my review, this is a great sourcebook, but it's also the remake of a popular 5th edition product, Van Richten's Guide to Ravenloft, released just five years ago.
Having the horror entry in D&D's new seasonal model drop in June rather than in October just feels wrong.
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Wesley Schneider talks about D&D's latest Ravenloft book, explaining why the team decided to update the beloved setting.

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