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Articles13
Exploring MTG's Edge of Eternity: Early Access Impressions and Prerelease Tips
The article discusses the author's experience playing Magic: the Gathering's latest set, Edge of Eternity, during an early access event on Magic Arena. The author primarily focused on playing Sealed format and shares impressions and tips for the upcoming prerelease weekend.
Demon Slayer: Infinity Castle Breaks Box Office Records in Japan
Demon Slayer: Infinity Castle surpasses box office records set by Mugen Train during its Japanese weekend release, with an estimated gross of ¥6 billion ($40.6 million).
Exploring the Legacy of Gary Gygax's Module in D&D's New Starter Set
The article discusses the new Dungeons & Dragons starter set, Heroes of the Borderlands, which revisits the iconic module The Keep on the Borderlands by Gary Gygax. It highlights the enduring popularity of the module and its significance for new dungeon masters and players.
Comparing Character Building Complexity: D&D 3.5e vs. 5e
The article reflects on the complexity of character building in Dungeons & Dragons 3.5e compared to the streamlined approach in 5e, highlighted through the experience of playing Neverwinter Nights 2: Enhanced Edition.
Review: Neverwinter Nights 2: Enhanced Edition - Nostalgic but Falls Short
The article discusses the release of Neverwinter Nights 2: Enhanced Edition, highlighting its nostalgic value for D&D 3.5e fans but noting that it fails to address the base game's issues. The author compares it to a reunion with an old partner.
Impact of 'Actual-Play' Shows on Dungeons & Dragons
The article discusses the impact of 'actual-play' shows like Critical Role on the popularity of Dungeons & Dragons, highlighting the influence of such shows on the game's dynamics and player experiences.
Return of Slivers in Magic: The Gathering's Edge of Eternities Set
Slivers, the popular creature type in Magic: The Gathering, make a surprising return in the Edge of Eternities set as non-creature cards.
Transitioning from Dungeons & Dragons 5e to Dungeon Crawl Classics: Lessons Learned
The article discusses the author's transition from playing Dungeons & Dragons 5e to trying Dungeon Crawl Classics, sharing insights and lessons learned from the experience.
Gachiakuta: A Fresh Take on the Shonen Genre
Gachiakuta, a new anime series based on Kei Urana's manga, offers a fresh take on the shonen genre with a unique setting, set to premiere on Crunchyroll. The series aims to innovate within the well-established anime industry.
Reflections on Delayed Completion and Heroic Choices in Baldur’s Gate 3
The author reflects on their delayed completion of Baldur’s Gate 3, expressing their excitement for the game sequel. They discuss the impact of their heroic choices in the game and the consequences faced.
Demon Slayer: Infinity Castle Trilogy Begins with Explosive Trailer
The first trailer for the Demon Slayer: Kimetsu no Yaiba Infinity Castle movie, part of a trilogy, has been released, building anticipation for the upcoming film that will conclude the story of Tanjiro and the Demon Slayer Corps.
Former D&D Designers Join Darrington Press, Sparking TTRPG Showdown with Critical Role
Former senior Dungeons & Dragons designers, Christopher Perkins and Jeremy Crawford, have joined Darrington Press, sparking a TTRPG showdown with Critical Role Productions. This follows their unexpected departure from Wizards of the Coast, where they were key to D&D's 5th edition success.
Hideo Kojima's Time Concept in Gaming: Innovation Inspired by '80s Gem
Hideo Kojima shared ideas for future games focusing on the concept of time, reminiscent of an '80s game that explored characters aging. Nihon Falcom's Sorcerian predated Kojima's concept. The article discusses Kojima's innovative approach to game design and the historical context of similar ideas in gaming.
