How Dark Souls' control scheme homogenized action game design
By
Ari Notis
Summary
The article argues that Dark Souls' control scheme (light attack on R1/RB) has become a pervasive standard in action games beyond the Soulslike genre, stifling creativity and variety in game design. The author expresses frustration that many action games now default to this control layout, making them feel samey and limiting the potential for more innovative or varied combat systems. The piece critiques the homogenization of action game controls as a negative trend in the gaming industry.
Source
Key quotes
· 3 pulledDark Souls popularized a control scheme where the light attack button is on R1/RB. Action games have copied it for years, and I'm sick of it.
Every time I boot up a new action game and see that familiar control layout, I feel a sense of disappointment.
The industry's obsession with this control scheme has come at the cost of creativity and variety in how we interact with games.
You might also wanna read
I miss the "slower" From Software games... am I alone?

Gamification 2.0: A Genre-Based Framework for Designing Around Players, Not Metrics
This article argues that gamification design is fundamentally flawed because it treats "game psychology" as a monolith. The author introduce

Scientific Research Explains Why Some Gamers Prefer Inverted Controls
This article explores the scientific research behind why some gamers invert their controls, following up on a previous article that sparked

The Homogenization of Web Design: How Standardization is Draining Creativity from the Internet
The article discusses how the modern web is becoming increasingly standardized, templated, and lacking in creativity, drawing parallels to t
Numeric Springing Techniques for Game Animation and Procedural Control
This technical article explains numeric springing, a mathematical technique used in game development for procedural animation. The author di
Control Resonant preview: Remedy shifts to melee combat in trippy sci-fi action game inspired by Devil May Cry and Evangelion
Remedy Entertainment's upcoming game 'Control Resonant' shifts from third-person shooting to melee-focused action, drawing inspiration from

Comments
Sign in to join the conversation.
No comments yet. Be the first.