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Numeric Springing Techniques for Game Animation and Procedural Control

By

fanf2

9mo ago· 9 min readen

Summary

This technical article explains numeric springing, a mathematical technique used in game development for procedural animation. The author discusses common implementation approaches that are designer-unfriendly and presents improved methods for precise control over spring parameters. The content covers mathematical foundations, implementation details, and practical applications in game animation systems.

Key quotes

· 3 pulled
Numeric springing is a very powerful tool for procedural animation. You specify the initial value, initial velocity, target value, and some spring-related parameters; the result is a smooth springing effect.
The Common But Designer-Unfriendly Way - Here is a common, yet designer-unfriendly, implementation of numeric springing.
You can apply this technique to all sorts of numeric properties, some common ones being position, rotation, and scale of an object.
Snippet from the RSS feed
[latexpage] This post is part of my Game Math Series. Source files are on GitHub Check out this post if you want to see more visual examples of numeric springing. Numeric springing is a very powerful tool for procedural animation. You specify the initial

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