Box3D: An Open-Source 3D Physics Engine Forked from Box2D Released on GitHub
By
makepanic
Summary
The article announces the release of Box3D, an open-source 3D physics engine forked from Box2D. It describes Box3D as extending Box2D's architecture with 3D-specific features including triangle mesh collision, height-field collision, C API, sub-stepping solver, continuous collision, graph coloring for large islands, wide SIMD contact solver, multi-threading hooks, large world support with doubles, and recording/replay capabilities. The author explains there are two main reasons for creating Box3D, beginning with "The Legend of California" as the first reason, though the content is partially truncated.
Source
Key quotes
· 4 pulledI'm happy to announce the release of Box3D, an open source 3D physics engine.
You can think of Box3D as a fork of Box2D, extended with many features needed for 3D games.
The core architecture of Box3D remains almost identical to Box2D.
There are two main reasons Box3D exists. But there is a lot to unpack. So stay awhile, and listen.
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