Vortex 3.0: Open-Source RISC-V GPU Adds 3D Graphics Pipeline and Tensor Cores
By
Written by Michael Larabel in Hardware on 9 June 2026 at 06:02 AM EDT. Add A Comment
Crisped on the outside, thoughtful enough on the inside.
Summary
Georgia Tech's open-source team has released Vortex 3.0, a major update to their OpenCL-compatible RISC-V GPGPU implementation. The new version introduces a fixed-function graphics stack with a rasterizer and texture units, adding a 3D pipeline to expand beyond GPGPU compute. It also adds tensor core support. Vortex 3.0 can be used as an open-source simulator, RTL simulator, or deployed on AMD-Xilinx or Altera FPGAs.
Key quotes
· 3 pulledVortex continues to consist of an open-source simulator or RTL simulator and can also be used with either AMD-Xilinx or Altera FPGAs too for this RISC-V GPU design.
With Vortex 3.0 they have introduced a fixed-function graphics stack complete with a rasterizer and texture units and more in providing a 3D pipeline for expanding their scope beyond just GPGPU compute.
Vortex 3.0 also adds tensor core structured support.
You might also wanna read
Multivox: Open-Source Code for Driving Volumetric Displays Supporting Rotovox and Vortex Devices
The article describes a GitHub repository called 'multivox' which contains code for driving volumetric displays. It supports two specific de
Enabling PowerVR GPU Support on RISC-V TH1520 SoC Through Kernel Driver Development
The article details the technical process of enabling PowerVR GPU support on RISC-V platforms, specifically the T-HEAD TH1520 SoC used in th
Running Linux in a Pixel Shader: Building a RISC-V Emulator for VRChat
A developer documents their ambitious side project of creating a RISC-V emulator that runs Linux entirely within a pixel shader in VRChat. T
Virtualizing NVIDIA HGX B200 GPUs with Open-Source Software
This technical blog post details the process of virtualizing NVIDIA HGX B200 GPUs using open-source software. It covers hardware overview, F
Exploring GPU Driver Development with Rust and VkCube
This article is part of a series exploring the development of Tyr, a Rust-based GPU driver for Linux, focusing on Arm Mali CSF-based GPUs. I
VectorWare Enables Rust Async/Await Programming on GPUs
VectorWare announces a breakthrough in GPU programming by enabling Rust's async/await and Future trait on GPUs. This represents a significan
vectorware.com·3mo ago