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Rayman Origins: Enhanced Edition Gameplay is Everything Incredible About the Original in 4K
Available free with Rayman Legends Retold, this remaster offers new skins and standees, control remapping, and much more.
Marvel’s Wolverine Trailer Showcases Tokyo, Lady Deathstrike and A Whole Lot of Rage
What happens when James "Logan" Howlett loses his last shred of humanity? A whole lot of violence ahead of the game's launch.
Marathon’s PvE Vault Breaker Mode Takes Rogue-Lite Approach, As Player Numbers Struggle
Available until August 4th, the experimental PvE mode sees players extracting Vault Data to improve their Sponsored Kit in various ways.
Grand Theft Auto 6 is On Track to Earn $4.5 Billion in Sales Within First Week – Rumor
Analyst firm Newzoo reports that the sequel has earned $260 million in sales worldwide after the first week of pre-orders.
Marvel Tōkon: Fighting Souls Open Beta Has 15 Characters, Ranked Play, and An Episode Mode Teaser
Versus Mode, Training Mode, Casual online matches, and the Open Lobby are also available to try out ahead of the game's launch.
Assassin’s Creed Black Flag Resynced is Getting New Game Plus: “It’s At The Top of the List”
Game director Richard Knight says the team is looking at how Shadows handled the mode, but "our games are not exactly the same."
Marvel Tōkon: Fighting Souls Spotlights Star-Lord and His Various Elemental Attacks
Multi-Dash and Free Flight provide unprecedented mobility for the former Ravager, who's also a menace in close-quarters combat.
Final Fantasy Resonance Trailer is a Mix of Bleeding Edge Pixel Art and Sweeping Music
Square Enix outlines everything to expect in its first-ever HD-2D Final Fantasy title ahead of its launch on October 22nd.
Where Winds Meet 2.0 Begins on July 23rd With the Hidden Mountain Expansion’s Release
Touted as the "Wuxia New Era," the latest expansion brings several new bosses, a region steeped in "Mohist ingenuity", and more.
Halo: Campaign Evolved’s LASO is the Series’ Toughest Yet, New Gameplay and Requirements Revealed
With 17 Skulls enabled, including increased enemy health, no motion tracker, and more, you'll have to work for that "MYTHIC" Achievement.
Dragon’s Dogma 2 is “Exceeding our Expectations” on Switch 2, Says Producer, Runs at 30 FPS Minimum
Capcom's Naoto Oyama also confirms the next big update in August will introduce 60 frames per second for Performance Mode on consoles.
Assassin’s Creed Black Flag Resynced Sold 700,000+ Units on Steam, DLC Earns $1 Million – Rumor
Despite the backlash over its Character and Naval Packs, the day-one DLC has reportedly brought in a decent amount of revenue.

Palworld 1.0 Has Ensnared Millions – Here’s Why
The Duskbloods Network Test Announced for August, Registrations Open Next Week
Similar to Elden Ring Nightreign, FromSoftware will be testing server load, game balance, and more in this invite-only test.
The Blood of Dawnwalker Goes Gold: “Vale Sangora Awaits”
Developed by veterans of The Witcher 3, the open-world action RPG launches on September 3rd for Xbox Series X/S, PS5, and PC.
Rise of the Ronin is Out Today for PlayStation Plus Extra and Premium Subscribers
Avatar: Frontiers of Pandora goes live on July 21st for Extra subscribers, while Psi-Ops: The Mindgate Conspiracy is available with Premium.
Tides of Annihilation Hands-on Demo Announced for Gamescom, New Trailer Compares Combat to Mahjong
The team promises "action combat worth watching," a "bold and intense" boss fight and exploration "meant to be savored."
Dragon’s Dogma 2: Dark Arisen Development Began 6 Months After the Base Game’s Launch
"The motivation behind kicking off this project was the passionate feedback we received from players," says director Kento Kinoshita.
Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC
Players who pre-purchase or subscribe to PC Game Pass can experience all these features in the upcoming open beta on August 6th.
Dragon’s Dogma 2: Dark Arisen Offers 25+ Hours of Content, Says Producer
The new scenario in Norgan will take about "15 to 20 hours," per Naoto Oyama, and each new dungeon is about "30 minutes to an hour."


