Troubleshooting DXGI Debugging Issues with ANGLE on Windows ARM64 for Space Station 14
By
todsacerdoti
Sesame, salt, and substance. A flagship bake.
Summary
A developer documents their troubleshooting journey trying to get Space Station 14 running natively on ARM64 Windows. The game works fine in their development environment but crashes when packaged for release. After 6 hours of investigation, they discover the issue is related to DXGI debugging and Microsoft's handling of ANGLE (Almost Native Graphics Layer Engine) on ARM64 architecture, which unexpectedly puts their application on a debugging list causing crashes.
Key quotes
· 4 pulledThe game client crashes on Windows ARM64. Both in my V
Why does Space Station 14 crash with ANGLE on ARM64? 6 hours later…
Microsoft put me on a list
DXGI debugging
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