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Why The Witcher 4 should learn from The Witcher 2's impactful decision-making rather than The Witcher 3's approach

By

Ford James

14d ago· 5 min readenOpinion

Summary

The article argues that The Witcher 4 should take design inspiration from The Witcher 2 rather than The Witcher 3, specifically regarding impactful player decisions. The Witcher 2 featured a major branching narrative where Act 1's final choice fundamentally altered the entire second half of the game, creating meaningful consequences. In contrast, The Witcher 3, while excellent, had decisions that often led to similar outcomes with only minor variations. The author contends that CD Projekt Red should return to this more ambitious branching design philosophy for the upcoming sequel to make player choices truly matter.

Source

bskyWhy The Witcher 4 should learn from The Witcher 2's impactful decision-making rather than The Witcher 3's approachpolygon.com

Key quotes

· 3 pulled
The Witcher 2's Act 1 finale is one of the most impactful decisions in gaming history, completely changing the second half of the game.
The Witcher 3's decisions often felt like they led to the same destination with slightly different scenery.
CD Projekt Red has a chance to recapture that bold branching narrative design that made The Witcher 2 so memorable.
Snippet from the RSS feed
The Witcher 4 must have more impactful decisions than the third game in the series, and the perfect example is how it was handled in The Witcher 2.

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