Why The Witcher 4 should learn from The Witcher 2's impactful decision-making rather than The Witcher 3's approach
By
Ford James
Summary
The article argues that The Witcher 4 should take design inspiration from The Witcher 2 rather than The Witcher 3, specifically regarding impactful player decisions. The Witcher 2 featured a major branching narrative where Act 1's final choice fundamentally altered the entire second half of the game, creating meaningful consequences. In contrast, The Witcher 3, while excellent, had decisions that often led to similar outcomes with only minor variations. The author contends that CD Projekt Red should return to this more ambitious branching design philosophy for the upcoming sequel to make player choices truly matter.
Source
Key quotes
· 3 pulledThe Witcher 2's Act 1 finale is one of the most impactful decisions in gaming history, completely changing the second half of the game.
The Witcher 3's decisions often felt like they led to the same destination with slightly different scenery.
CD Projekt Red has a chance to recapture that bold branching narrative design that made The Witcher 2 so memorable.
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