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CD Projekt RED Adopts 'Console-First' Strategy for The Witcher 4 Development

By

Claire Lewis

11mo ago· 3 min readenNews

FeedBagel synthesis

CD Projekt RED has adopted a 'console-first' development strategy for The Witcher 4 to avoid the launch issues that plagued previous titles, according to Polygon. The game is being built on Unreal Engine 5 rather than the studio's proprietary REDengine. A tech demo on PlayStation 5 reportedly showcased the game running smoothly at 60 FPS with ray-tracing, featuring protagonist Ciri exploring the new region of Kovir.

Summary

CD Projekt RED is developing The Witcher 4 with a 'console-first' approach to avoid launch issues, using Unreal Engine 5 instead of REDengine. A tech demo on PlayStation 5 showcased the game running smoothly at 60 FPS with ray-tracing.

Key quotes

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The Witcher 4’s CD Project Red reveals that the game is being developed with consoles in mind first

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