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Game UX Design: Why Traditional Usability Rules Don't Apply to Games

By

Caitlin Snethlage, Laia Tremosa

20d ago· 4 min readenInsight

Summary

This article explores the unique challenge of game UX design, where traditional usability principles often conflict with the intentional chaos that makes games fun. Using Overcooked as a prime example, it explains that cognitive overload and friction can be deliberate game mechanics rather than design flaws. The piece introduces seven usability principles adapted specifically for games, developed by Celia Hodent, to help designers distinguish between intentional friction (which enhances gameplay) and accidental confusion (which harms the player experience).

Source

Interaction Design FoundationGame UX Design: Why Traditional Usability Rules Don't Apply to Gamesixdf.org

Key quotes

· 4 pulled
The game Overcooked is a nightmare of cognitive overload.
Every traditional usability standard would flag it as broken.
The cognitive overload is deliberate: the chaos is the game and the stress is the fun.
Distinguishing intentional friction from accidental confusion is one of the most valuable skills you can develop as a game UX designer.
Snippet from the RSS feed
Traditional UX flags chaos as a bug. In games, it's often the feature. Celia Hodent introduces 7 usability principles to eliminate accidental player confusion.

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