All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Technical Guide: Converting Text to 3D Meshes for Rendering and Manipulation

By

todsacerdoti

6mo ago· 8 min readen

Summary

The article describes a technical pipeline for converting text into 3D meshes, detailing the process from SVG text-to-path conversion through extrusion and mesh optimization. The author shares their implementation for the Geotoy project and Geoscript language, covering tools like svg-text-to-path, extrusion techniques, and mesh processing to create 2-manifold 3D meshes with various fonts and styles.

Key quotes

· 4 pulled
I recently had a desire to convert text to 3D meshes that I could render and manipulate as part of my Geotoy project and Geoscript language.
I did some research into tools and libraries that could solve different pieces of this, and I put together a pipeline that implements the whole thing - yielding nice, 2-manifold 3D meshes with arbitrary fonts, text styles, and more.
This post gives an overview of the whole setup and aims to give anyone else looking to implement something similar everything they need to get it working themselves.
The first part of the setup uses svg-text-to-path to convert text into SVG paths.
Snippet from the RSS feed
I recently had a desire to convert text to 3D meshes that I could render and manipulate as part of my Geotoy project and Geoscript language. I did some research into tools and libraries that could solve different pieces of this, and I put together a pipel

You might also wanna read