European project uses video games to bridge citizens and climate policymakers
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https://www.facebook.com/EUScienceInnov
Summary
The article explores the GREAT project, a European initiative led by the Leibniz Institute for Research and Information in Education, which uses video games as a platform for citizens to engage with climate policy. Rather than requiring citizens to come to policymakers, the project embeds climate discussions into commercial games, meeting players where they already are. The initiative brings together academic researchers, game companies, and policy-focused partners to test whether gaming can serve as an effective communication channel between citizens and policymakers on climate issues.
Source
Key quotes
· 2 pulledWe wanted to give citizens a voice in the climate emergency.
The aim was to create a communication channel between citizens and policymakers through games.
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