openFrameworks Tutorial: Generating a Gradient Cylinder with Noise Deformation
Summary
This article contains C++ source code using the openFrameworks creative coding toolkit. It sets up a 3D graphics application that generates a gradient cylinder using noise-based deformation. The code configures frame rate, window title, background color, line width, depth testing, and uses primitive modes for rendering lines. It includes parameters for noise, thresholds, degree spans, z-spans, and radius to control the cylinder's visual appearance.
Source
Twitter / XopenFrameworks Tutorial: Generating a Gradient Cylinder with Noise Deformationjunkiyoshi.comKey quotes
· 4 pulledofSetFrameRate(25);
ofSetWindowTitle("openFrameworks");
ofEnableDepthTest();
this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES);
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