Gaussian Splatting Wang Tiles: A Tile-Based Rendering System for Infinite Terrain
By
klaussilveira
Pulled from the oven a few minutes early. Edible, just barely.
Summary
The article presents GSWT (Gaussian Splatting Wang Tiles), a novel rendering system that creates tile-based Gaussian splatting representations for infinitely expanding terrain. The system reconstructs 3D Gaussian Splatting (3DGS) exemplars at multiple levels of detail (LODs), generates Wang Tiles by sampling edge and center patches, and enables real-time rendering of tiled surfaces. This approach allows for scalable terrain rendering using Gaussian splatting techniques.
Key quotes
· 3 pulledGiven multi-view images of an exemplar scene, our goal is to construct Gaussian Splatting Wang Tiles (GSWT) that can be tiled on arbitrary surfaces and rendered in real time with our novel GSWT renderer.
We begin by reconstructing the 3DGS exemplar at multiple LODs. For each level, we generate a set of Wang Tiles by sampling the edge and center patches.
A tile-based Gaussian Splatting rendering system for infinitely expanding terrain
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