All Topics
All Topics
Technology
Technology
Design
Design
Programming
Programming
Science
Science
News
News
Gaming
Gaming
Entertainment
Entertainment
Business
Business
Finance
Finance
Sports
Sports
Health
Health
Food
Food
Travel
Travel
Art
Art
Music
Music
Books
Books
Education
Education
Politics
Politics
Personal
Personal
No algorithm. No AI slop. No ads. Just RSS. Pro-human. Indie writers. Real journalism. Open web. Chronological. Hand toasted.

Gaussian Splatting Wang Tiles: A Tile-Based Rendering System for Infinite Terrain

By

klaussilveira

5mo ago· 2 min readenInsight

Summary

The article presents GSWT (Gaussian Splatting Wang Tiles), a novel rendering system that creates tile-based Gaussian splatting representations for infinitely expanding terrain. The system reconstructs 3D Gaussian Splatting (3DGS) exemplars at multiple levels of detail (LODs), generates Wang Tiles by sampling edge and center patches, and enables real-time rendering of tiled surfaces. This approach allows for scalable terrain rendering using Gaussian splatting techniques.

Key quotes

· 3 pulled
Given multi-view images of an exemplar scene, our goal is to construct Gaussian Splatting Wang Tiles (GSWT) that can be tiled on arbitrary surfaces and rendered in real time with our novel GSWT renderer.
We begin by reconstructing the 3DGS exemplar at multiple LODs. For each level, we generate a set of Wang Tiles by sampling the edge and center patches.
A tile-based Gaussian Splatting rendering system for infinitely expanding terrain
Snippet from the RSS feed
A tile-based Gaussian Splatting rendering system for infinitely expanding terrain

You might also wanna read