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Experimental WebGPU Physics Engine Using AVBD Solver for Rigid-Body and Soft-Body Simulations

By

juretriglav

1mo ago· 4 min readenCode

Summary

This article presents an experimental WebGPU physics engine called webphysics that implements an AVBD-style (Augmented Vertex Block Descent) solver for rigid-body and soft-body physics simulations. The project is a proof-of-concept prototype with limited browser support (currently Chrome only) and is not yet a plug-and-play module. The author describes it as an advanced web graphics open source experiment and encourages support for similar projects.

Key quotes

· 4 pulled
This project is an experimental WebGPU rigid-body / soft-body physics prototype centered on an AVBD-style (Augmented Vertex Block Descent by Giles et al. (2025)) solver.
I ❤ working on advanced¹ web graphics² open source experiments³, so if you'd like to see more projects like these, please support my work.
Note: This is not a plug-and-play module yet and browser support (Chrome only for now) is limited, it's an initial proof of concept.
The current rigid-body pipeline fo
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WebGPU physics engine based on the AVBD solver. Contribute to jure/webphysics development by creating an account on GitHub.

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