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DXVK 3.0 Released: New Shader Compiler, Lower Memory Usage, Vulkan 1.4 Required

By

Bobby Borisov

7d ago· 3 min readenNews

Summary

DXVK 3.0 has been released as a major update to the Direct3D-to-Vulkan translation layer used by Linux gamers through Wine/Proton. The key change is adopting dxbc-spirv for shader compilation, replacing previous shader translation code and fixing previously unresolvable rendering issues. The new compiler produces more compact SPIR-V code, reducing memory usage in some games. The update also includes D3D9 improvements and now requires Vulkan 1.4-ready drivers.

Source

Twitter / XDXVK 3.0 Released: New Shader Compiler, Lower Memory Usage, Vulkan 1.4 Requiredlinuxiac.com

Key quotes

· 3 pulled
The primary change is the adoption of dxbc-spirv for shader compilation.
This replaces the previous shader translation code for all supported models and resolves rendering issues that were previously unfixable.
The new compiler generates more compact SPIR-V code, reducing DXVK's memory usage in some games.
Snippet from the RSS feed
DXVK 3.0 introduces a new shader compiler, lower memory use in some games, D3D9 improvements, and requires Vulkan 1.4-ready drivers.

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