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WebGPU Timing Tool: Measuring WGSL Shader Compilation Performance

By

todsacerdoti

7mo ago· 8 min readen

Summary

This article introduces a WebGPU timing tool that allows developers to create and test WGSL shaders by adjusting complexity through sliders. The tool measures compilation times for compute and rendering pipelines across different stages (vertex and fragment), helping developers understand performance implications of shader complexity. The author shares insights about WebGPU compilation costs and provides a practical tool for performance analysis.

Key quotes

· 4 pulled
The idea is that compilation time and complexity can be known for the compute and rendering pipelines as well as in their different stages (vertex and fragment).
This is important to me because I wanted to know how
Introducing a WebGPU info and timing tool
In this post I want to introduce a simple WebGPU app where you can create WGSL shaders by dragging some sliders to increase their complexity.
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Introducing a WebGPU info and timing tool

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