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VectorWare Enables Rust Async/Await Programming on GPUs

By

Philpax

3mo ago· 15 min readen

Summary

VectorWare announces a breakthrough in GPU programming by enabling Rust's async/await and Future trait on GPUs. This represents a significant advancement for GPU-native software development, allowing developers to write complex, high-performance applications using familiar Rust abstractions. The article explains how this unlocks new possibilities for concurrent programming on GPUs, which traditionally focused on data parallelism, and marks a milestone toward VectorWare's vision of GPU-native software development.

Key quotes

· 5 pulled
Today, we are excited to announce that we can successfully use Rust's Future trait and async/await on the GPU.
This milestone marks a significant step towards our vision of enabling developers to write complex, high-performance applications that leverage the full power of GPU hardware using familiar Rust abstractions.
GPU programming traditionally focuses on data parallelism.
VectorWareGPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming.
At VectorWare, we are building the first GPU-native software company.
Snippet from the RSS feed
GPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming.

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