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VALORANT's Technical Journey to 128-Tick Server Performance

By

nairadithya

7mo ago· 19 min readenInsight

Summary

VALORANT engineer Brent Randall provides a detailed technical explanation of the game's server performance optimization, focusing on the implementation of 128-tick servers. The article covers the development team's ambitious goals for server performance from early stages, the technical challenges involved, and how they achieved optimal gameplay integrity through rigorous server architecture and performance standards.

Key quotes

· 4 pulled
From very early on in development, we knew that VALORANT would have very strict server performance requirements.
I'm an engineer on the Gameplay Integrity team for VALORANT. My team is responsible for VALORANT's build system, automation framework, game client performance, and server performance.
I'll be telling the technical story behind our search for optimal server performance.
I hope I can give you some insight into why that is, and how we accomplished our ambitious goals.
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Engineer Brent Randall tells the technical story behind VALORANT's search for optimal server performance.

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