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How I automated play-testing for my AI-assisted game development workflow

By

Jeff Schomay

1mo ago· 9 min readen

Summary

A game developer describes their workflow for using AI to build their game "Crossword Dungeon" (a crossword-based dungeon crawler). They explain the bottleneck of manual play-testing after each AI-assisted iteration, and share a breakthrough approach that allows AI to play-test the game alongside them, significantly speeding up bug detection and validation.

Key quotes

· 5 pulled
I have a solid workflow for making my game with AI.
Every iteration, I have to go through extensive manual play-testing to verify functionality and find bugs.
This process is often very slow and tedious.
Today I unlocked an approach to let AI play-test my game along side of me, and it is great.
Unit tests are insufficient. I need a way to have the AI validate the actual running system.
Snippet from the RSS feed
I have a solid workflow for making my game with AI. However, every iteration, I have to go through extensive manual play-testing to verify functionality and find bugs. This process is often very slow

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