Former SpaceX engineer joins DayZ creator's studio to develop 'Kitten Space Agency', a spiritual successor to Kerbal Space Program
By
Ian Stokes
A five-star bake. Worth schmearing, sharing, saving.
Summary
An interview with Stefan Moluf, a former SpaceX flight software engineer who spent nearly 12 years in the space industry before transitioning to game development. He now works at RocketWerkz on "Kitten Space Agency," a spiritual successor to Kerbal Space Program being developed by Dean Hall (creator of DayZ). The article explores Moluf's unique journey from aerospace engineering to video game development and how his real-world space expertise informs the game's design.
Key quotes
· 3 pulledWe often hear about how people working in the space industry first had their interest piqued by space movies and games, but someone working in the space industry for over a decade before making the jump to developing video games is a much rarer tale.
His experience fits the bill, though, as the team at RocketWerkz — led by Dean Hall, creator of hit survival game DayZ — is working on a spiritual successor to Kerbal Space Program.
Stefan Moluf, a programmer at games studio RocketWerkz who spent nearly 12 years working as a Flight Software Engineer for SpaceX.
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