Zoran Roso: Marketing a Game Only at Launch Is a "Lottery Ticket" Strategy
In the latest Zoran’s Update, the experienced industry manager Zoran Roso warns against starting to market a game too late. In his view, anyone who only begins marketing at the time of launch is…
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Strategies for Selling When the User Isn't the Buyer
Example: Dev = user; CTO = buyer

Understanding Steam Players' Behavior: Insights for Game Developers
The amazing thing about Steam and its player base is that they buy games they aren’t going to play. More than likely the person buying your
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