The Descent: How video game developers learned to love ladders
The ups and downs of everyone's favourite bit of video game connective tissue.
Read the full articleYou might also wanna read

How Video Games Turned Monster-Slaying Into an Ethical Dilemma
From “Shadow of the Colossus” to “Undertale,” video games have turned one of their oldest rituals into an ethical dilemma.

How Video Games Turned Monster-Slaying Into an Ethical Dilemma
From “Shadow of the Colossus” to “Undertale,” video games have turned one of their oldest rituals into an ethical dilemma.

Games Used to Be Harder, Now They're Easier: Blame Capitalism. Or Is It?
Instead of getting caught up in this never-ending debate, I suggest we look at the issue of difficulty from a different angle and figure out
Game Designer Chris Avellone on Player-Centric Design Philosophy and Career Journey
Avellone recaps his journey from learning on a TRS-80 to today.
arstechnica.com·7mo ago
Gamification 2.0: A Genre-Based Framework for Designing Around Players, Not Metrics
Genre matters: the missing framework Here's the most important thing most gamification designers miss: there is no single "game psychology."
The Design and Implementation of Road Systems in Video Games
How games implement roads
sandboxspirit.com·5mo agoA 12-Step Framework for Understanding Game Design Principles
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lo
raphkoster.com·8mo ago
Comments
Sign in to join the conversation.
No comments yet. Be the first.