Technical Analysis of Tempest and Tempest 2000: Comparing Game Code and Implementation
By
mwenge
Crispy enough to crunch, soft enough to enjoy. A good bake.
Summary
The article describes a book titled 'TEMPEST vs TEMPEST' that provides a detailed technical analysis comparing two iconic video games: Dave Theurer's 'Tempest' (1981) and Jeff Minter's 'Tempest 2000' (1994). The book explores the code and craft of both games at the assembly language level, examining how various game mechanics are implemented in 6502 (Tempest) and 68K Motorola (Tempest 2000) assembler source code. The content is structured as digestible chapters to make technical game analysis accessible to readers.
Key quotes
· 3 pulledTEMPEST vs TEMPEST is a book-length attempt to explore and understand the code and craft of Dave Theurer's 'Tempest' (1981) and Jeff Minter's 'Tempest 2000' (1994).
The idea is to explain how lots of different little things in each of the games actually work, down to the level of how they are implemented in the 6502 (Tempest) and 68K Motorola (Tempest 2000) assembler source code.
I tried to keep it light and digestible so the book consists of lots of little chapters, each one presenting...
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