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Team Fortress 2 Update Released

By

Valve

1h agoen

Source

SteamTeam Fortress 2 Update Releasedsteampowered.com
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2026! Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and Mojave Added the Summer 2026 Cosmetic Case Contains 24 new community-contributed items Has a chance to give a taunt Unusualifier as a bonus item Added 4 new community-contributed taunts to the Mann Co. Store Taunt: The Circuit Breaker Taunt: Buffoon's Bivouac Taunt: Faux-calization Taunt: Friendly Fire Added 12 new community-created Unusual effects 7 new effects for Unusual hats 5 new effects for Unusual taunts Added the Summer 2026 War Paint Case Contains 10 new community-created War Paints that make-up the Summer 2026 Collection Has a chance to give a taunt Unusualifier as a bonus item All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2026 General Security and stability improvements Fixed bad alpha channel for The Creature's Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman's Cap (community fix from Chickenman456) Fixed the "Neo Tokyo" warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr) Fixed bad alpha channel for the Pile of End of the Line Key Gifts' backpack icon (community fix from JoriKos) Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle) Fixed Stat Clock values always displaying '0' on world models (community fix from rabscootle) Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast) Fixed bad alpha channel for Voodoo Juju's backpack icon (community fix from DiskIntegrity) Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr) Fixed misspelling on cp_well's BLU rocket clamp texture (community fix from DiskIntegrity) Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme) Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator) Fixed weapon Unusual effects (community fix from Cipherlock and rune) Fixed particles being orphaned after death Fixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharply Fixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord) Fixed missing coin effect for HOUWAR's second style (community fix from DiskIntegrity) Fixed outdated description for the Splendid Screen (community fix from JoriKos) Trimmed delay at the start of the sound file for the Panic Attack's shooting sound Fixed the Engineer not being able to move for a few seconds after using Taunt: Cheers! Updated cp_powerhouse to fix collision problem with crates on final control points Updated cp_fortezza Reworked interior of shack building next to Point A Rebalanced ammo packs around Point A Improved visuals across the map Made rotation for shortcut path shorter Updated koth_blowout Prevent sentry guns from being built inside a prop under the stairs in the maintenance room Visual changes to improve clarity and consistency

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